To give a better understanding of what I was aiming for...
Wednesday, 21 December 2011
Techincal UDK Rubbish...
Rubbish = my UDK skills...
Today been trying to get all the fancy things in UDK done, but to no avail :( I'm going to have to settle for what I've done, sadly.
I can't get triggers working whatsoever, Kismet has not been my friend. (side note: Kismet means fate/destiny in Turkish. Theres a commonly used phrase of "It's just not ment to be" using the word kismet, and THATS HOW I FEEL ABOUT THIS!)

I have however...square snow!

Its a shame I couldn't get the level to look and work better, but with time constraints this is at least a moveable working visually-appleasing prototype. Instead, I plan to create a storyboard animatic illustrating how the player would move and interact with the animals (using screenshoots taken from the level).
Today been trying to get all the fancy things in UDK done, but to no avail :( I'm going to have to settle for what I've done, sadly.
I can't get triggers working whatsoever, Kismet has not been my friend. (side note: Kismet means fate/destiny in Turkish. Theres a commonly used phrase of "It's just not ment to be" using the word kismet, and THATS HOW I FEEL ABOUT THIS!)

I have however...square snow!

Its a shame I couldn't get the level to look and work better, but with time constraints this is at least a moveable working visually-appleasing prototype. Instead, I plan to create a storyboard animatic illustrating how the player would move and interact with the animals (using screenshoots taken from the level).
Monday, 19 December 2011
Game Logo
I'm now slowly building up the prototype in UDK, with minor techinical and major lack-of-skill glitches. I've got a saved package, but working on collision, dust/snow particles and triggers. Having issues with DirectX.
In the mean time, I'm building up my portfolio (or as the deliverables state; Task 1 + 2)
Here's my final games name/logo:

I was happy with my text but worried the butterfly was abit too girly. I came up with afew other variations (including doodles I won't upload) but decided to keep with Tera.

In the mean time, I'm building up my portfolio (or as the deliverables state; Task 1 + 2)
Here's my final games name/logo:

I was happy with my text but worried the butterfly was abit too girly. I came up with afew other variations (including doodles I won't upload) but decided to keep with Tera.


Sunday, 4 December 2011
Model Schmodel
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