Sunday, 16 October 2011

Antarctica Level Design Final

Urgh I've been researching endangered animals, ecology and locations all weekend, but so worth it - my interactive world is finally coming together :)

In glorious flat 2D I have a pretty finalized idea of my Antarctica level:

The red arrows shows the linear path the player will take, and in what order the animals are to be encountered. After completing the specific animals task, they will help you advance: -

x The arctic fox helps you through the blizzard.
x The royal penguin will help you down stream to the whale.
x The blue whale will spurt you out of his blowhole onto the top of the cliff.
x The tristan albatross bird will fly you down to the polar bear.
x The polar bear lets you advance to the next level: THE AMAZON RAINFOREST.

The order of animals in the 4 different levels that are to be faced (side note: I chose the Black Rhino to be the last animal encountered as it is the worlds most endangered species):

Pretty quick rough sketches for my own benefit really, but if you want, guess the doodle and the species! The butterfly represents Tera, your guide.

I need to okay it with a lecturer first, but I'm pretty keen on wanting to extensively layout the 4 levels the way I've done the Antarctica level, and go through all the species have spent so much time researching, and give them all a style and personality.

Rather than blog it, I want to create a physical folder; as if I was pitching this as a game idea...

Next time I blog will hopefully be more Antarctica sketches - 2D to 3D transition time!

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